Wednesday, November 12, 2008

The Roles....

Andrew Wallace:

Andrew contributed the following:
- Providing his model from EXP 2
- Editing the model, including textures and platforms
- Particles- Platfrom emitters
-Project coordinator

James Guthrie:

James contributed the following:
- Kizmit:
platforms
lights
teleports
matinee help
-Level editing
-Idea Greneration

Essmael Yasseen:

Essmael contributed the following:
-Conceptual support
-Idea generation
-Matinee:
Moving platforms up and down the level
-Organised Demos

Friday, November 7, 2008

The Collection

Final & Draft Environments & Demos



DM-DOGS-andrew.zip

3 Image Captures of Demo



Overview: The entire game from start to finish. to get to the top you must navigate through choices of teleports and elevators that take you to differing places - some improve your position, some worsen...




We have used particles that simulate elevators to confuse the player - and blur the real elevators from the fake.







here is a choice of elevators, some are solid, some are not, some move, some dont, some go up, some go down, some dont move at all...





a dramatoc close up of the "game-board"

Experimental Video Clip

Screenshots of Experimentation with kismet

This is an example of some of the kismet used...












Ive rigged up these platforms so some of them are delayed in their movement, some dont work, etc...adds confusion to the player.













Originally the above platfroms would move up and down constantly - without the user triggering the switch - this would blend these platforms with the particle platforms that are moving around the level (which cant be used) - and the player would have to use luck to get to the top - just like in the board game.

Thursday, November 6, 2008

KISMET!! SNAKES!! GROUP!!

KISMET KISMET KISMET KISMET KISMET KISMET KISMET KISMET KISMET KISMET KISMET KISMET



SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS SNAKES & LADDERS


Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen & Andrew Wallace & Essmael Yasseen &

Model Imported into UT3

Tutorial Screenshot


Saturday, September 20, 2008

Max Files...

Zoom 63%
Zoom-63.max


Rotate 38%
Rotate-38.max

Pan - Original.
PAN-Orig.max

Saturday, September 13, 2008

Thursday, September 11, 2008

Thinking...

The idea behind my first experiment was centred around the beauty and symetry of explosions... this seems relatively simple to achieve - espescially useful is the fact that the building has a central spine (elevator shaft) to mirror from.

As for cutting the public spaces in my model... i'm going to start by moving the solid sketchup model over the top of the cactus model - and make it transparent. - i can then use this to find the exact location of the central shafts - once ive cut those - i will move my way down the elevator shaft. - not being fluent with solidworks yet - i dont know if i will be able to use a section tool like in sketchup to model inside - or if i just create planes through the building to cut from. I think i'm going to use planes...

Wednesday, September 10, 2008

Volumes

X% = 63
Y% = 38

Baseline Volume: 99685.83
X Value: subtract 62802.07 = 36883.75
Y Value: Subtract 37880.61 = 61805.21

Monday, August 25, 2008

Monday, August 18, 2008

3D Grid...

I had the 3D grid in place, however i wanted to use the chateau for my explosion as it added to my concept of beauty, and the grid wouldnt sit correctly with the mountains in the way.

Additionally, i didnt use a range of differently sized objects as i couldnt achieve the symetry/harmony/rhythm theme when i had different sized and consequently different shaped/coloured objects. Hopefully this wont hinder my marks too significantly - because by following the guidelines i dont believe i would have been able to achieve a video of this quality...

opinion?

Documentary...

Expository Mode...
...
...
...
...
...

Porosity... OR, How i learned to stop worrying and love the bomb...




The title "Porosity; OR, How i learned to stop worrying and love the bomb" conveys to the viewer the idea that explosions and bombs dont need to be looked at as ferocious, violent and firey. They can be things of beauty, a loveable entity... The light and 'happy' soundtrack juxtaposes against the raw explosions to lighten their effect and change the viewers perceptions from violence to beauty. This effect is continued with the soft lighting and transitions...




Created using GMod, Counter Strike and Adobe Premiere Pro.

Music:
"(They Long to Be) Close to You". By "The Carpenters", from "Close to You", 1970. Jack Daugherty; A&M Records.

PLEASE NOTE!!!

The youtube compressor has stuffed up my musical timing - and also the framerate seems to be shot... i will upload the video to fileshare or something like that later so you can see what its supposed to be like - or show you in class...
It looks like its a powerpoint - but its actually video thats aligned well with music... so please dont mark the youtube video for what it is...

oh and i also somehow forgot to put in a clip from 'Debris' by Farbrausch (my original found machinima - which my gmod work is based on...) dont know how i did that - but i cant be bothered fixing up my movie right now... so lets just pretend that there is a nice dramatic clip in the middle of the cube exploding... cool.

damn it!

OK - so i uploaded the video to filefront and here is the link - i will try in the meantime to get it to work in youtube...

FoundMachnima.avi

Found Machinima



BENV2423
James Guthrie
3242211

My concept is that explosions can be loved by people other than 10 year old boys and men who think they're 10 (i am not excluded from this generalisation...)
The harsh introduction juxtaposes strongly with the symetrical harmonic and rhythmic explosions that follow; conveying to the viewer that explosions arent just about violence and fire... they can also be things of beatuy and admiration....


REFERENCES:

B2DMASTERSNIPER. 2007. Best Crysis Physics Yet! ***NEW*** [online] [Acessed 15th August 2008] Available from World Wide Web: http://www.youtube.com/watch?v=vuHd4h...

SAMPLING666. 2007. Crysis Physics - 3'000 barrel explosion. [online] [Acessed 15th August 2008] Available from World Wide Web: http://www.youtube.com/watch?v=YG5qDe...

EXPENDABLEASSET84. 2007. Crysis Physics Destruction. [online] [Acessed 15th August 2008] Available from World Wide Web: http://www.youtube.com/watch?v=V-y_eCsYExk



Music used:
"Hells Bells" by AC/DC from Back in Black. 1980; Mutt Lange; Atlantic Records.

Thursday, August 14, 2008

DRAFT...

This is what i've been working on... its a representation of the machinima i found titled 'debris'.

I didnt want to use a range of different sized objects as it would stray from my concept.

Wednesday, August 13, 2008

Hypothesis

I began to notice that whenever i thought about explosions, i always imagined fire, chaos and violent destruction. So, for my experiment i decided to see if i could demonstrate beautiful, rhythmic explosions without the fire and devestation.
That is why i chose the machinima clip below, 'Debris' by Farbrausch. Its a beautiful explosion. Calm, and organic.

My plan is to set up a wall/sea of objects that blend in together (ie. copies of the one item - maybe of varying size) and then set off a non-violent explosion to create what i imagine will be a beautiful, symetrical dominoe effect...

Wednesday, July 30, 2008

Machinima Explosion

"Debris" by Farbrausch

I love the "camera-work" in this animation (or 'demo' to be nerdy), when you download the actual file (only 177kbs!) and run it on your computer the graphics are amazing... that being said i dont play computer games - so this might actualy be quite standard...infact, yes, it probably is.... It has a slow start so u have to be patient...

I like this clip because its conveys almost the exact opposite of what you instinctavely think of as an explosion. Its slow, calm, beautiful, rhythmic and harmonious. The first explosions are completely non-violent, and when some destruction does occur, it can be overlooked because of the composition of the clip and the music backing it.

The idea behind this clip is that explosions dont have to be violent, they can be a thing of beauty